
Mad Father is a freeware horror-adventure game by Sen about a young girl with a father To play on Mac, you can try a general-purpose tool like WineBottler. That old guy mumbling to himself says (after beating the game once) that mom is 'going to create a demon.' In the true ending, Aya grows up to be like her father, so Maria remarks that it runs in the family.Drew Shapiro on Mad Father Download Mac PATCHED. Dad is nuts, mom fell for him because he's nuts, and mom wants Aya to be nuts. In Mad Father, we have our bonkers family.
A Steam remake, published by AGM Playism, was released on 23 September 2016. It was released on 10 December 2012. However, using the LEFT/RIGHT arrow keys will switch between the tabs ITEMS and KEY ITEMS.Mad Father ( Maddo Faazaa) is a RPG Maker puzzle-oriented horror game by Sen. Using the UP/DOWN arrow keys will result in you switching between the previous and next inventory slots. To open it, press X or the Escape key.
KEY ITEMS are items that get you Gems, or to showcase how many Gems you have, or to show off your cool chainsaw that you get later in the game (along with a flashback, of course). This game regarded one of the. A final Nintendo remake was published in 2020, featuring more content and a proper closure for the story.
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Fill up the bar, and Aya's free from death!If you cannot fill the completion bar before Aya's health is fully drained, you're left with a YOU DIED screen.Optional only follow this guide if you want the full Mad Father experience, or the one Gem involved. That's nothing important, really, but the above bar is golden yellow and it shows you how many times you have done the combinations successfully. At the top right, you'll see a blue bar which is Aya's health, and it will go down for every four(?) seconds that remain in the scenario.In the middle is the combination of arrows I talked about (if you are reading this for the paid version which, I hope you are, because there's quite a big difference between the paid and unpaid version if you've played both).
She'll run back out, but you want to run back in. If you haven't already, you might want to get the Gem in the bookcase after Aya reads such a cute(?) and memorable(?) book.Go into the door on the left of Aya's bedroom. They're usually everywhere.and that's useful in this game (but not as useful as Misao's quicksave feature).Alright! You probably won't see the bold and underlined text ever again.First of all, get Snowball. The crow is your save point anywhere, anytime in the game. Just make sure you go to bed after that.and then wake up?Exit the 2F Nursery and go to the crow.

Once Aya leaves, go back inside and move the painting aside. This will trigger a quicktime event and a cutscene afterwards. Once that is done, you must have gotten a Kukri Knife.Now, observe the moving painting on the left of the fireplace. Make sure you push it towards the shelf on the right (since Aya can't reach something that's at the top that she needs). There should be a box that moves toward you. Leave quickly, and then go to the room on the right of that (the 1F Reception Room).

This will take you to the basement, which has a horrendous monster. Select Snowball in your inventory once you get to the hole, and make sure you grab the sparkly before going back out.Leave to the Entrance Hall and go to the rightmost door on the first floor. Now, the door is locked, but Snowball can fit through the hole.
Make sure you know where to use it before endgame.Go all the way to 2F and go to the attic. Now, Aya will kill the monster, granting you access to the rest of the basement.Get the Wood Bucket and Eyeball Bottle in the Taxidermy Room (which is in the room on the right of Aya coming inside.)After the cutscene, you may choose to check Maria a couple of times if you please to get the true ending. Go into your inventory and fill the Empty Lighter with the Lighter Oil.
Once that cutscene is over, go to the corridor and it will no longer loop with her corpse right there.There is an old man pointing he wants you to go to that wall. Enter the Storeroom even after she disappears. Crawl inside, move the firewood(?) aside, and drop the Eyeball Bottle.Head back to the cell and allow the girl to come out, then pull the lever inside the cell to open the door.After the corridor loops, go talk to the woman. Go out past where the painting originally was, fill the Bucket with water, and put out the fireplace. Go to the 1F Reception Room and make sure Aya notices that there's crying next to the fireplace.
Get the plate of meat and serve it to him. After that event, a boy should appear (if he is not there already). Try to head out to the following room!After that event, head out the room. Cut off a slice of meat with the chainsaw, put it in your inventory, then fry it. Wash it in the bucket, and then use it to open the B2F Passage.Head over to the kitchen area of the B2F Cafeteria. Leave to the Toilet (the bottom-right room in the B2F Passage) and use the Forceps to get the Rusty Key out of the farmost toilet.

Must be cleaned with the Napkin.Getting closer to endgame. Must be picked up and given to the boy.The mother. Must be pushed out of the room.The Kitchen Knife. Must be put in the drawer.The mother. Must be pushed towards the mother.Both animals.
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Leave the rooms quickly and apply the perfume to get past the rats.In the Guest Room, open the fourth door from the left, then open it again after it closes. Chainsaw the crack in the wall and get Mom's Perfume. (You can't force your way through Aya will die by then.) Go into the locked door on the right and push the shelf to the left. This is the final floor.In the hallway of rats, grab the Door Key and retreat.
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Once the door is open, go over to the vase and block the monster in (because, for some unexplained reason, they cannot get past a vase). Push the vase out of the way and brace yourself, as you will open the door on the cell you are about to enter. Make sure you save.)Sleep on the bed until it moves aside and crawl into the tunnel. (This is a moment of trial and error and even playing the original over and over again still made this part hard.
