- #Latinvfr ksna configurator crashes animated gates install
- #Latinvfr ksna configurator crashes animated gates update
- #Latinvfr ksna configurator crashes animated gates code
To improve stability, I had to re-think the entire process of handling SimObject injections into the sim. Of course, fixing bugs is always a task… Stability and performance The focus was set to improve stability and polish some minor details. It’s been a long time since the last SODE update, but work has continued in the background. With the release of V1.6.2 I am confident that this newly introduced mechanism is now working as intended. The new model existance checking revealed a couple of bugs that need to be fixed. Update: I want to apologize for the quick succession of micro updates. Thank you to all the various beta testers that have found the time to report back issues and supported me in fixing the bugs. See the change log for more details: changelog. Of course, many bugfixes and improvements are also a part of this release. The other hugely improved feature is the AI aircraft jetway detection, supporting multiple doors and multiple jetways.
To enable the automatic docking of jetways based on aircraft state, you have to turn this feature on in the SODEPlatformManager -> Settings. The automatic mode is intended for SimCockpit builders that don’t want to have to use a text-menu or don’t want to use keyboard strokes. For undocking, only the beacon needs to be turned on. For docking the parking brake must be set, all engines off and beacon off.
#Latinvfr ksna configurator crashes animated gates install
You need to install the newly released SODE V1.6.3.
#Latinvfr ksna configurator crashes animated gates update
Important for GSX users: The latest live update of GSX has somewhat broken its support for SODE V1.6.2.
#Latinvfr ksna configurator crashes animated gates code
At the moment, the FSLabs A32X is supported that way.Īs always, further clean-up/refactoring of the source code was done to make future development easier. To support add-on aircraft with custom variables for the parking brake and/or beacon states (as used for the automatic jetway triggering based on aircraft system states), SODE now has an interface that is able to query those variables from the aircraft. This works for both user and AI aircraft. Now, the jetway will rotate towards the door as the final step. In the past, the jetway would “scrape” along the fuselage as it extended the bridge. The jetway control system also got some upgrades based on user feedback: a completely new way of jetway movement when the angle between the jetway and the aircraft fuselage is somewhat “shallow”.
I think this iteration of this loop is safe for release now and I’m confident that all objects are now loaded correctly. Most of them dealt with missing objects and one of the reported bugs resulted in a re-write of the “heart” of SODE, the object injection loop. As always, thanks for your reports and your patience while I was trying to fix them. This release irons out a couple of bugs reported by you, the users.